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I bought it originally for the Howard story, which is "The Hills of the Dead." At the time I was being a "completist," trying to own everything Howard had written and in all different incarnations. I enjoyed this collection a lot but it has been many years since I read it so I don't remember all the stories in detail. Moore's "Black God's Kiss" is my favorite piece here, and the best tale in the collection to my thinking. Not all of these quite fit the heroic fantasy label that is usually associated with the collection, and certainly not all sword and sorcery. Moore, Fritz Leiber, Lord Dunsany, Roger Zelazny, Ray Capella, Lin Carter, Robert E. This De Camp edited volume contains stories by: Henry Kuttner, C. I've also reviewed that one here on goodreads as well. Turns out they are indeed from different publishers and contain different stories, but the other collection was not edited by De Camp but by Douglas Hill.
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Sprague De Camp, but that they were published by different publishers and contained very different stories. I originally thought both were edited by L. Moore, Fritz L There are two books by this title listed on Goodreads. There are two books by this title listed on Goodreads. I need more from the weird almost-dreamscape of Dilvish.more But, Zelazny makes it work, even doing the sentence-reversal Yoda-speak but not in a glaring way. He plays with a mythic language and styling that many authors attempt and usually make sound ridiculous. My take-away is Zelazny's Dilvish the Damned. He doesn't nail Howard's style or tone, but why should he? This is an original character, not Conan and not a Conan-clone.) (Capella, variously as Raul Garcia Capella, Ray Garcia-Capella, apparently did quite a bit of Amra work, including illustration. Now I'm curious if Amra frequently published things like this. I can see it as a sort of fan work (it was originally published in Amra magazine) but wonder what the legal ramifications were. His "Tutural" is set in Robert E Howard's Hyborean Age, the first that I've seen that treats Howard's playground as a shared setting. The Carter and Dunsany pieces stand out tonally and thematically as in the Dunsanian style and not featuring heroes or adventure as usually thought, instead telling of the foibles of Dunsany-style gods and godlings. His "Tutural" is set in Robert E Howard's Hyborean Age, the first that I've seen that treats Howard's playground as a shared setti Things you don't expect to see in an anthology: maps. Things you don't expect to see in an anthology: maps. Thunder in An anthology of heroic fantasy edited and with an introduction by L.But they should give you an idea of some interpretations of pretty 'standard D&D' fantasy seen through the M&M lens.An anthology of heroic fantasy edited and with an introduction by L. * For instance, here and here (in the second place, it's worth looking at the D&D Conversion and Fantasy Archetypes sections near the bottom of the page, them being of particular relevance to your question). You might also want to check out Elric's post in the other M&M thread currently active here, for he is wise in M&M's ways. And there's tons of help, advice, and already figured out / statted out stuff available*, especially at the AtomicThinktank forums. On the other hand, you can do pretty much anything with the system, once you feel confident enough with it. It does include a number of fantasy elements, quite explicitly (a few fantasy beings statted up, for example), but still. YMMV, as they say.įor fantasy in particular, well, the corebook's not oriented that way. Personally, I found the way the corebook is set out very easy and helpful, and the writing nice and clear. But what Silver said in the above post is true. I'm not really sure how it compares with other systems that way, because it's so subjective.